﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XNADota.UI;
using Microsoft.Xna.Framework;
using XNADota.ContentPipeline.Data;
using XNADota.Input;

namespace XNADota.GamePlay
{
    public class InventoryPanel : Panel
    {
        public InventoryPanel(Game game, PanelSetting setting)
            : base(game, setting)
        {
        }

        public override void ProcessInput(GameTime gameTime, InputState inputState)
        {

        }
    }
}
